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Crystal castles game 2004
Crystal castles game 2004












crystal castles game 2004

It has a standard trackball mounted centrally with fire/start buttons on either side. The control panel continues the same graphical scheme as the rest of the machine. For some reason that logo ends up going missing on many machines, and don't believe sellers when they say it is a cheap or easy part to find, because it isn't. There is a second mini-marquee over the speaker are that has a large Atari logo. The marquee has a futuristic looking logo flanked with two in game scenes on a black background. It is sort of colored white, and has huge painted sideart of Bentley Bear gathering gems in the castle.

crystal castles game 2004

The Crystal Castles upright was one of the best looking cabinets ever made.The upright cabinet had a production run of 4,880, and the cocktail cabinet had a production run of 500, for a total production run of 5,380 units. Both of these were highly detailed and covered with decorations. TECHNICAL There were two different Crystal Castles cabinets, an upright and a cocktail. Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).

crystal castles game 2004

A bonus is also awarded in the event of the player picking up the last gem on the level. If Bentley collects all of the gems on a castle, the player receives bonus points. Other enemies, such as the balls, skeletons and ghosts must be avoided. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Some levels contain a large pot of honey. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Gem Eaters will devour any gems they reach before the player. Some enemy types move around the levels randomly, while others will actively chase Bentley. Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". NOTICE: These are informations from parent game ccastles - Crystal Castles (version 4)Arcade Video game published 39 years ago: Crystal Castles © 1983 Atari.














Crystal castles game 2004